Tiny Game Design Tool →
Here is a small game design tool I made for fun. It can be printed and folded into a small booklet. You can carry it around with you and write your idea down when you’re inspired. After following the simple six steps you will have a tasklist which hopefully will get you to a complete prototype in just 10 days. It’s part a silly experiment, part a design tool, part a motivational...
Design is a plan, a blueprint. To design is to enact that plan. Design is a...– Fez’s Phil Fish on where games fit between art and design
An avatar is a tool both for acting on the world and for perceiving it.– Steve Swink [from Game Feel]
Pranks, such as the infamous stapler in jello, are a way to reclaim agency. They...– ‘The Social Contract Put at Play’ at Lift12 – Hubbub
The Pros and Cons of Being Indie →
A great reflection on what indie does mean and why this label, although fuzzy, is indeed pretty useful.
Gamasutra - News - Lemarchand leaves Naughty Dog... →
So, Richard Lemarchand is leaving Naughty Dog to teach and do experimental games research. I must say I’m excited about this. Richard is one of the brightest persons in this industry, and we need his insight and ideas more than ever. Good luck, Rich, these are exciting times.
It’s hard to see how they could make Star Wars any gayer, unless they gave...– Charlie Brooker: Some people are gay in space. Get over it | Comment is free | The Guardian
In games, however, the industrial sector has been mono-maniacally obsessed with...– ihobo: Comments: Creative Medium vs. Industry
Gamasutra - News - Opinion: Game Thinking →
The Jones Report: Dear Games: Please Stop Trying... →
SteamBirds: Survival – By the Numbers » Andy Moore →
The Full Spelunky on Spelunky →
Gamasutra - News - Opinion: The Mugglification Of... →
Creating an infographics is no longer just a matter of making data visual....– Newsgames