In games, however, the industrial sector has been mono-maniacally obsessed with farming teenage boys to the extent that the large media corporations with a stake in games were so far removed from a fair understanding of the audience that they allowed the mass market sector (currently serviced by social gaming companies, Nintendo and Apple) to lie fallow for decades. This was pure commercial incompetence, and I would argue that the failure to invest in arthouse games is exactly the same kind of manifest incompetence.

ihobo: Comments: Creative Medium vs. Industry

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